ENDE
Kristof7s × Your Rig · Report 3
Report 3 · Live-looping vocabulary

Kristof7s × Your Rig

The full Loopy Pro live-looping system of Kristof Nagy (Vocal Total 2023, Liarbird.com), reverse-engineered shot by shot.
Re-mapped to your actual plugin arsenal: mindset, template architecture, CTZ-style mastering, the Neuro Bass Generator 2000, and the Modwave hardware star.
Every claim cross-checked against named sources.

13 sections 1 master template Generated 2026-06-04
Kristof7s Loopy Pro master template - one session, every song, every genre
Kristof7s' Master Template. One Loopy Pro session, every song, every genre. The complete vocabulary lives on this single screen. Each region maps to a deep-dive section in the sidebar.

2. Template Design Philosophy

Mantra · one master template · color-coding · gestures

Kristof's rig looks like a fighter-jet cockpit and behaves like a single instrument. Behind the visual density sits a small set of design rules that compound into hours of uninterrupted live performance: one master template instead of per-song presets, a strict color-coded clip grid that maps to instrument families at a glance, and multi-action buttons where Tap / Double-Tap / Long-Press / Press-Release / Directional-Swipe each fire 8 to 10 simultaneous actions. The complexity is engineered to disappear at the keyboard.

2.1 Mantra

design thesis · "It looks super complicated for it to be easy"
"It looks super complicated for it to be easy."

Kristof references a sax player who said the same thing about his instrument: visual density is the price of a flat skill ceiling once the muscle memory is in. The rig is dense so the performance can be loose.

The iconic composite view - full color-coded Loopy Pro clip grid '7s Loop Linkoln Park Tour - March Guitar W Drums' fills the left ~70%, Kristof at the mic on the right.

VDbYaq 00:00:20  The iconic composite: the full color-coded Loopy Pro clip grid titled "7s Loop Linkoln Park Tour - March Guitar W Drums" fills the left ~70% of frame, Kristof at the mic on the right. This grid is the master template - every song he plays lives inside it.

2.2 One master template for everything

no per-song presets · DJ-style continuous sets
  • DJ-style continuous sets - there is no pause between songs. The template carries the show.
  • When a song needs something new, he integrates the new capability into the master template - so even random improvisation downstream benefits from the addition.
  • The template evolves daily - in his own words: "it's still evolving every single day."
  • Multiple pages (A, B, C) for additional controls, accessed via the right-edge page selector visible on the grid.
  • He won't share the template file but explains every concept openly - he sees the value in understanding the system, not in copying the layout.
"I'm not a gatekeeper. I don't believe in handing stuff like this - I believe in understanding concepts and making your own of it." Kristof7s on why the template stays private but the method is public
Architectural Bet
One template scales further than 50 song-presets
Improv Dividend
New capability added once, available everywhere
Authoring Mode
Daily increment, never a rewrite
Loopy Pro clip grid on the left ~70% of frame, alongside an iPad close-up of the same session - the workflow is readable at a glance.

whf-J9 00:50:00  Full Loopy Pro clip grid on the left ~70% of frame, alongside an iPad close-up of the same session. The workflow is readable at a glance precisely because the layout never changes between songs.

2.3 Color-coding

5 main colors + 3 helpers · instrument family at a glance

Eight colors. Each one maps to a fixed instrument family across the entire grid, every song, every page. The eye learns to find the bass row before the brain reads any text. Gray is the only one with mechanical behavior baked in: a gray clip is a bass-resample that is linked-exclusive to purple - hitting a gray pad stops whichever purple bass was playing, automatically.

Color map · instrument family

Dark BlueDrums
PurpleBass
GrayBass-resampling (linked-exclusive to purple: gray plays -> purple stops)
VioletHarmony
PinkHarmony and/or Melody
Light BlueLeads, Vocals, Lead Lines
BrownNoise Synth / XY Pad
GreenResampled Full Instrumental Mix (everything except drums)

Signal logic · purple / gray exclusivity

  PURPLE bass clip playing      (rendered live, Color Bass / Neuro / Reese)
       |
       +--> you tap a GRAY clip
       |
       v
  GRAY bass-resample fires     (pre-baked stem, identical pitch / tempo lane)
  PURPLE auto-stops             (linked-exclusive group - the "-> purple stops" rule)
  
Split frame - left half full Loopy Pro clip grid, right half close-up of the physical iPad on a stand next to the Modwave keyboard with audio cables.

VDbYaq 00:01:30  Split frame: full Loopy Pro clip grid on the left, the physical iPad on a stand next to the Modwave keyboard with audio cables on the right. The dark-blue drum row, the purple/gray bass twin-row, the violet/pink harmony block and the brown/green outer columns are all directly readable from the grid colors.

2.4 Gestures - 1 button = many actions

tap · double-tap · long-press · press-release · swipe

The multi-action model

A single button is not one trigger - it is a grammar. Each interaction mode (tap, double-tap, long-press, press-and-release, directional swipe) is a different word, and each word can fire 8 to 10+ simultaneous actions at once. One press can mute a clip, toggle a filter, swap a Looperator preset and re-arm sidechain in the same instant.

Tap = primary Double-Tap = secondary Long-Press = tertiary Press-Release = momentary Swipe = preset nav
Loopy Pro action-list popup - Press / Release / Press-and-Release tabs showing the multi-action layering for a single button (Mute Clip 10, 17, 11, 18..., Assign Flux Mini 2 Filter Mode, Toggle Pro-Q 3).

whf-J9 00:45:00  The action-list popup for a single button. Press / Release / Press-and-Release tabs each carry their own stack of actions ("Mute Clip 10, 17, 11, 18...", "Assign Flux Mini 2 Filter Mode", "Toggle Pro-Q 3"). This is the UI that powers the multi-action button system.

Gesture vocabulary · what each interaction means

Gesture Role Concrete example from the rig
Tap Primary action Play / Stop the clip the button is bound to.
Double-Tap Secondary action Toggle an effect (e.g. arm an overdub on the same lane).
Long-Press Tertiary action Remove / clear an overdub on the lane.
Press-and-Release Momentary (hold = active, release = off) Build-up holds: press to engage filter / FX, release to drop. Press-tab fires a stack, Release-tab fires the inverse stack.
Swipe Up Directional preset nav Aggressive preset bank (heavier drums, distorted bass, harder Looperator).
Swipe Right Directional preset nav DnB preset bank.
Swipe Down Directional preset nav Swing preset bank.
Long Swipe Down Special Reverse (verified in his "5 musicians" snippet).

Action stacking · one press, 8-10+ events

  [ONE BUTTON PRESS]
       |
       +-- Press:  Play Clip 3   |  Press "Button 70"  |  Mute Clip 10, 17, 11, 18, shaker, ...
       |                                            |  Assign Flux Mini 2 Filter Mode  |  Toggle Pro-Q 3
       |
       +-- Release: Play/Stop Clip 3, Clip 5  |  Press "Button 70"  |  Unmute Clip 10, 17, 11, 18, ...
                                                    |  Assign Flux Mini 2 Filter Mode  |  Toggle Pro-Q 3
  A button can reference another button -> simpler mental model, dense behavior
  Step Dials with follow-actions auto-advance verse 1 -> verse 2 on each tap
  
Reference, don't duplicate
A button can reference another button - keeps the mental model simple while the behavior stays dense.
Step Dials
Follow-actions auto-advance song sections (verse 1 -> verse 2) on repeated taps - no second hand needed.
8-10+ simultaneous
One press fires 8 to 10+ actions at once. The grammar collapses entire transitions to a single touch.

2.5 His favorite Loopy Pro feature

5-musicians snippet · on why this design works
"One button can do so many things with different interaction modes - that's a game changer." On why he switched to Loopy Pro
"Long swipe down = reverse, double tap = overdub, long press = remove overdub. It's an instrument, the button is not specific to the track - that's the point." On generalisation vs per-track wiring
"Less button pressing but more buttons. Same amount of pressing, much more sense, no weird muscle memory." The headline thesis - density beats menu-diving

Why this design pattern matters for your rig

  • Generalised buttons beat per-track wiring. If "long-press = remove overdub" is true everywhere, your hand stops asking which track it is on.
  • Visual density is not the enemy of speed - the only thing that matters is whether each visual element has a fixed meaning. Color-coding does that for instrument families; gesture vocabulary does it for actions.
  • Daily incremental authoring beats big-bang rebuilds. Every new song teaches the master template one new trick that every other song inherits for free.
  • Don't gatekeep, don't copy. Understanding the rules is the upgrade; cloning the .lpproj file is not.
Section 3 / Compendium

Drum Section Workflow

CORE ENGINE

The drum layer is where Kristof's whole "one man, one looper, replace the DJ" thesis lives or dies. His solution is split brain: a live-looped beatbox backbone (kick + snare from his mouth) underneath a pre-produced top layer (hi-hats, perc, crashes, ghost notes) that he treats like a drum machine, cycled by a Step Dial, mangled by Looperator, and punctuated by Amen breaks and on-button fills. Below: every concrete moving part, in his own order.

3.1 Pre-produced "top loops"

The split he committed to: backbone live, groovy layer baked. Kick and snare come from the mic and get live-looped. Hi-hats, percussion, crashes, cymbals are pre-produced in Ableton and triggered from the clip grid.

  • What lives in the top layer: hi-hats, percussion, crashes, cymbals - the groovy layer on top of the live-looped kick+snare backbeat
  • Where they were built: pre-produced in Ableton, not live-looped
  • Why this split: tight electronic groove + ghost notes + unfamiliar stages = impossible to keep tight live with beatbox alone
  • How he frames it: "I treat them like a drum machine - I picked my poison"
"I treat them like a drum machine - I picked my poison." - Kristof7s, on accepting baked top-loops over live-looping everything
Loopy Pro clip grid showing multiple drum-clip waveforms in the left column - the batched drum patterns he triggers.
whf-J9 00:58:00 Loopy Pro clip grid - multiple drum-clip waveforms in the left column. These are the batched, pre-produced top loops he triggers from a single column of buttons.

3.2 Step Dial cycles preset packs

One Step Dial widget walks the top-loop column through genre-shaped packs. Each click of the dial swaps the loaded clip set for a different stylistic family, so the same button column can mean four different drum personalities depending on dial position.

House DnB Swing Aggressive + more

The Step Dial is the macro-level genre selector - everything else (live kick/snare, Looperator, fills) stays the same; the dial just retargets what flavor of top loop sits underneath the performance.

3.3 Looperator on the drums - the #1 favorite plugin

Sugar Bytes Looperator sits on the drum bus and turns linear loops into generative mutations - re-slicing, auto-groove, half-time conversion, jungle patterns. Kristof calls it his single favorite plugin inside the Loopy ecosystem.

What it does on the drum busWhy it earns its CPU
Re-slicingSame loop, new rhythm - "instant remix" without leaving Loopy
Auto-groovePushes/pulls hits off the grid - feel without re-recording
Half-time conversionHouse loop becomes a DnB-feel loop with one button - genre-bend mid-set
Jungle patternsAmen-style chops on the fly, no extra clip needed
"There should be an individual tutorial for Looperator, because what you can do with that effect inside of Loopy is the best thing ever." - Kristof7s, naming his desert-island plugin

3.4 Amen breaks + fills - "I'm the drummer at the same time"

Where the top-loop column handles groove, a second arsenal handles drama and transition: Amen breaks, tom rolls, manual snare slices, and risers. None of them are played on a drum pad - they all live on buttons.

DnB STANDARD

Sampled Amen breaks

The canonical DnB break, sampled and processed in Ableton for tightness before it ever touches Loopy. Triggered from a button when the set needs that classic chop.

PRE-MADE

Drum fills on buttons

Toms, breaks, multi-bar fills - each sitting on a dedicated button. Hit it, the fill plays, you're back on the kick. No drum pad, no kit playing.

FREESTYLE

Snare slicer

For the manual freestyle fills - he can chop a snare hit on the fly when he wants a fill that wasn't pre-built.

TENSION

Buildups + risers

Pre-made buildups + risers in various lengths. Pick the one whose duration matches the bar count you need to fill.

"I'm the drummer at the same time - without playing the drums manually." - Kristof7s, on solving the one-person-band problem with buttons

3.5 Session start - 3 methods to get the train moving

Every set has to begin somewhere - first downbeat, first loop, first feel. Kristof has three different starts tuned to three different moods. None of them is "press play".

   METHOD                  TRIGGER                    FIRST SOUND        WHAT STARTS                LOOP CLOSES ON
  +----------------------+----------------------+------------------+----------------------+----------------------+
  | KICK-FIRST           | audio threshold        | kick from mic    | session + metronome  | downbeat             |
  | HARMONY-FIRST        | tap-to-start           | piano (1 cycle)  | metronome in ear     | end of harmonic cycle|
  | AUTO-GROOVE          | Looperator engaged     | bare kick + groove| Looperator from t=0 | with first phrase    |
  +----------------------+----------------------+------------------+----------------------+----------------------+
METHOD 1

Kick-first

Audio threshold recording. He sets a level threshold on the input. The moment he hits the kick into the mic, Loopy detects the transient, starts the session, fires the metronome, and the loop closes on the next downbeat. Most direct path from silence to a moving track.

METHOD 2

Harmony-first

Tap to start, metronome goes into the in-ear monitor, he plays piano for one cycle, then closes the loop on the bar line. Used when the set wants to open with a harmonic statement before any drums exist.

METHOD 3

Auto-groove

Looperator engaged from start. A bare kick becomes interesting immediately because Looperator adds subtle groove to it from the first hit. Lazy-start that doesn't sound lazy.

3.6 Signal flow synthesis - how the drum brain actually wires up

Putting all five sub-mechanisms in one picture: the live backbone, the baked top, the Looperator mutator, the fill arsenal, and the session-starter.

                              KRISTOF7S DRUM ENGINE
   ___________________________________________________________________________

      MIC (kick + snare from mouth)
         |
         v
   [ LIVE LOOP - kick+snare backbone ]----+
                                          |
      STEP DIAL  -->  [House|DnB|Swing|Aggressive|...]  selects pack
                              |
                              v
   [ PRE-PRODUCED TOP LOOP COLUMN ]  (hi-hats, perc, crashes, cymbals)
                              |
                              +--------+
                                       |
                                       v
                              [  LOOPERATOR  ]  re-slice / auto-groove / half-time / jungle
                                       |
                                       v
                              [ DRUM BUS SUM ]
                                       |
              +------------------------+------------------------+
              |                                                 |
       +--------------+                                  +--------------+
       |  AMEN BREAKS |  on buttons                      | FILLS+RISERS |  on buttons (toms, snare slicer, buildups)
       +--------------+                                  +--------------+
              |                                                 |
              +------------------>  TO MAIN BUS  <--------------+

   SESSION STARTERS:
      [1] Kick-first      threshold detect -> start + metro -> close on downbeat
      [2] Harmony-first   tap-start -> metro -> 1 piano cycle -> close
      [3] Auto-groove     Looperator on from t=0 -> bare kick already grooves
    

Key takeaways - the drum-engine philosophy in 5 lines

  • Don't loop everything live. Bake the layer that demands tight ghost-note timing; loop the layer that gives the show its identity (kick/snare from your own mouth).
  • One column, many genres. A Step Dial in front of the top-loop column gives a single button row five drum personalities.
  • Looperator is the multiplier. A linear loop becomes a generative loop the moment Looperator is on the drum bus.
  • Every fill is a button, not a pad. Amen, toms, snare slices, risers - all on buttons in various lengths so you grab the one that fits the bar count.
  • Three starts, three moods. Kick-first for energy, harmony-first for statement, auto-groove for the lazy-but-impressive open.
Section 04 / Compendium

Bass - Color + Neuro (overview)

Kristof's bass section is the loudest design statement in the rig. One purple loop is the only source; everything after it is stacked FX on Loopy buttons. A single button arms a 4-6 plugin chain ("Neuro Bass Generator 2000") that transforms a clean bass into a wobbling, intermodulated, distorted monster. A second button adds a resonator tuned to a chord (the Color Bass trick). The two toggles combine into four flavours from one loop. Resampling, noise XY pad and full plugin recipes live in Part III - this section is the map.

The bass architecture in one picture

PURPLE BASS LOOP   <- single source, recorded once in Loopy
       |
       +---> [ BUTTON A: NEURO chain (4-6 FX) ]   ---+
       |                                              |
       +---> [ BUTTON B: COLOR resonator (chord) ]  --+--> OUT
       |                                              |
       +---> [ GRAY: resample bass to new clip ]    --+
       |                                              |
       +---> [ XY PAD: noise synth, tremolo+bandpass ]+

  Combine A + B independently  =>  4 flavours:
   ( clean )   ( color only )   ( neuro only )   ( color + neuro )
Top-down view of Kristof's live rig: two hands playing chords on the Korg Modwave keys with the iPad cropped at the top, Loopy Pro template visible

Neuro Bass Generator 2000

One button, 4-6 FX, instant wobble

  • A single Loopy button arms a chained stack of 4-6 effects sitting after the purple bass loop. Press = enable all; release = disable all (momentary). The same button can be configured tap = toggle, hold = solo.
  • The chain turns any bass loop into a distorted wobble. The source does not have to be neuro-shaped; the FX stack does the shaping.
  • Core mechanism = intermodulation. When bass and melody play together, the bass overpowers the melody; when the bass drops, the melody re-emerges through the leftover distortion. This is the entire reason neuro feels so "alive" under a vocal or lead.
  • Loopy-specific shortcut: the loop is the source. You skip the synth stage entirely. There is no oscillator to design, no neuro reese to construct - the recorded bass loop feeds straight into filter -> distortion.

Reference chain (full recipe in Part III)

The "Neuro Bass Generator 2000" is one Loopy button toggling this 7-stage chain on/off:

Bass loop (purple)
  -> [1] TB Equalizer (+12 dB on 200-2000 Hz band)  or  Mela Volume module
  -> [2] BLEASS Filter (notch, LFO on cutoff, random mode)
  -> [3] FAC Clipper (hard, ~3 dB clip)
  -> [4] BLEASS Filter (bandpass, different LFO rate, slower)
  -> [5] Fosfat (waveshaper character)  or  Turnado distortion preset
  -> [6] BLEASS Multiband Compressor (OTT-style, all frequencies forward)
  -> [7] FAC Clipper or KNOCK (output taming, ceiling -0.3 dBTP)
TB Equalizer BLEASS Filter x2 FAC Clipper Fosfat Turnado BLEASS Multiband KNOCK Mela

CPU notes from Kristof's stage rig

Stage Plugin CPU cost
Filter (x2) BLEASS Filter cheap
Waveshape Fosfat moderate
Distortion preset bank Turnado moderate (instant click-free switching)
Multiband comp / OTT BLEASS Multiband Compressor heaviest - read its built-in DSP meter

If you can only afford one cut on a tight iPad: drop the multiband and lean on the second clipper plus a steeper Fosfat.

The bass overpowers the melody when both play. When the bass drops, the melody emerges through the distortion. That is intermodulation, and it is the whole trick.
- Kristof on why the Neuro chain works under any vocal or lead

Color Bass

Bass-as-chord, via a tuned resonator

  • A resonator is inserted on the bass bus, tuned to a chord = root + 3rd + 5th. The bass then sings like a held chord while still pumping at the original bass rhythm.
  • The resonator and the neuro chain are toggled independently. That independence is the design point: one purple loop, two binary switches, four playable states.
  • This is the colour of the section name. "Color Bass" is not a genre label here; it is the specific trick of pitching a tuned resonator into the bass path.

Four flavours from one loop

Neuro Color Result Use case
off off CLEAN verses, breakdowns, anywhere the loop should sit politely
off on COLOR harmonic underbelly under chords, pad-like bass
on off NEURO drops, wobble sections, "the rude one"
on on BOTH huge, sustained, harmonic+distorted - reserved for big moments
Kristof's iPad Loopy Pro grid showing the purple bass column, gray resample buttons and the brown XY pad area

Bass-resampling (gray buttons)

Gray = a frozen copy of what the bass just did

  • The gray buttons resample the bass - they capture the current output of the purple loop (after any FX that are armed at that moment) and store it as a new playable clip.
  • Gray is wired exclusive to purple. When a gray clip fires, the purple loop stops. This is a Loopy-Pro group-exclusivity setup, not a manual mute.
  • The point is performative: he can grab a particular flavour (say, "purple + neuro + color, bar 3") into a gray slot, then drop purple out from under it. The frozen variant keeps singing while the live bass is repurposed.
purple = live bass loop gray = resampled snapshot exclusive group

XY Pad for noise synth

One brown pad, two axes, immediate texture

  • A dedicated XY pad in the template is brown colour-coded - a distinct band in the visual grammar of his template so the eye lands on it instantly.
  • Axes are mapped to the noise-synth engine:
    • X = tremolo rate (how fast the texture pulses)
    • Y = bandpass center (where the noise sits spectrally)
  • Touch unmutes, release stops. The pad is gestural - sound exists only while a finger is on it. No latching, no fade tail.
  • Underneath the pad: Dragonfly drives the tremolo engine that XY is steering. Dragonfly is the modulator; the pad is the human surface.
Touch unmutes, release stops. You want the noise to be a gesture, not a section.
- Kristof's XY pad logic, paraphrased

Where this goes next

The overview above is the map. The full method - sound source design, filter movement, distortion staging, the EQ-distortion interaction, and six complete recipes (Classic Neuro, Freeze Neuro, Color + Neuro combo, Reese Pad ambient, Mela mega-chain) - lives in Part III: Bass Design Laboratory. That is where the concrete plugin settings for your arsenal get spelled out.

Phase 1: Sound Sources Phase 2: Filters Phase 3: Distortion Phase 4: 6 Recipes Phase 5: Reese Construction
Part I · 5

Track Effects + Looperator Stacking

The track-FX layer is what makes one master template act like five different songs. Every colored bus can route through a chain or bypass it, the chains feed other buses (the move that later enables Clip-to-Zero), and Looperator - Kristof's #1 favorite plugin in the whole rig - gets stacked on itself to spawn "variations of a variation". The whole section is short on paragraphs and long on consequences: this layer is the seed of Sections 6, 7 and the freeze-neuro recipes in Part III.

"What you can do with Looperator inside of Loopy is the best thing ever."

Track effects are per-color, per-bus, bypass-able. Stacked Looperators ride on top. Buses route to buses. That is the entire section in one sentence, but each clause unlocks a different layer of the live set.
Layer per-color track-FX bus Star plugin Looperator (Sugar Bytes, 29,99 EUR) Enables downstream CTZ (Sec. 7) + Freeze Neuro (Pt. III)

The four facts of this layer

Kristof states the section as four bullets. Each one is small in print and large in consequence.

  • Every color channel can route through track effects or bypass them. The decision is per-channel and live-switchable.
  • Channels not going through track effects sit "more in background". This is the foreground/background split.
  • Buses-to-buses routing: a track-FX bus can feed another bus, not just the master. This is the move that enables CTZ (Chapter 7).
  • Stacked Looperators: a Looperator on top of a Looperator. Stacking presets instead of varying from the original gives him "a variation of a variation".

How the routing actually flows

Each color channel makes one boolean decision: through the track-FX chain, or straight to a bus. Both paths can co-exist live. Buses can in turn feed other buses, which is what later lets the drum bus and the mix bus share the clip-to-zero load (-20 dB each, see Section 7).

  • Foreground path: channel -> TFX chain -> bus -> (optional) another bus -> master.
  • Background path: channel -> bypass -> bus -> master. Drier, less present, sits behind.
  • Bus-to-bus chain: a track-FX bus output is itself a source for another bus's processing. Enables the CTZ drum-bus + mix-bus split.
Loopy Pro master template with TFX (Track FX) buttons visible across the top row - the layer that switches each colored channel through or around its FX chain
[COLOR CHANNEL]      foreground                  background
                |                            |
        TFX BYPASS  ?  ----- bypass ON ---------+
                | (off)                      |
                v                            |
        [TRACK-FX CHAIN]                       |
        Looperator / EQ / saturation / etc.  |
                |                            |
                v                            v
              [BUS]  ----- bus-to-bus routing ----->  [OTHER BUS]
                |                                              |
                +-------------------- MASTER <-----------------+
              (CTZ stage lives here - Sec. 7)

Looperator - the #1 favorite

Kristof names Looperator (Sugar Bytes, full price 29,99 EUR) as the #1 favorite plugin in the entire rig. He says it deserves an individual tutorial. It is the beat-slicer, the auto-groover, the fills-machine, the jungle-converter, and on this layer it also gets stacked on top of itself.

Beat-slicing Re-slicing Auto-groove Half-time Jungle patterns Fills
"There should be an individual tutorial for Looperator, because what you can do with that effect inside of Loopy is the best thing ever." on Looperator - Section 3 (drums), reinforced in Section 5
Drum role
Auto-groove from start
Engaged from session start, adds subtle groove to bare kick. One of his three session-start methods.
Stack role
Variation of a variation
Looperator B is fed Looperator A's output. Each preset re-rolls the dice on already-diced audio.

"Variation of a variation" - the stacking mechanic

The default Looperator use is to load a preset and toggle through its variations. Kristof's move is the next layer: instead of always varying from the original loop, he stacks a second Looperator after the first one. The second instance can never know what the first one will spit out, so the result is non-repeating.

[DRUM LOOP]
     |
     v
[LOOPERATOR A]  preset "Auto-Groove"   --> variation 1, 2, 3...
     |
     v
[LOOPERATOR B]  preset "Half-time Jungle"  --> variation 1, 2, 3...
     |
     v
A.var x B.var matrix = "variation of a variation"
     |
     v
[BUS]  ---->  CTZ drum bus (Sec. 7)
  • The standard Looperator workflow is load preset -> switch variations. Two presets stacked = the variation grid is multiplied.
  • The stack is order-sensitive: half-time on top of auto-groove is not the same as auto-groove on top of half-time.
  • Same trick works on post-FX neuro bass: see Part III "Stack Looperator on processed output - chop the neuro into rhythmic patterns" (Recipe Index row 28).

Foreground vs background by routing

Foreground
TFX chain ON
  • Routed through track-FX: EQ shape, saturation, slicer.
  • Sits in your face, occupies frequency band.
  • Eats the headroom set aside in the CTZ stage.
Background
TFX chain BYPASS
  • Channel bypasses the chain. Dry, untouched.
  • Sits "more in background" - Kristof's words.
  • Useful for pads, harmonic beds, support layers that should not fight the lead.

Your-rig map: do you already own this?

The two ingredients of this section: a router that allows per-channel bypass + bus-to-bus (any modern host - Loopy Pro, AUM, Drambo all qualify) and Looperator itself. You already own Looperator, so the stack is a direct copy.

Kristof's tool Your equivalent Status
Looperator (Sugar Bytes, 29,99 EUR) Looperator (you own the full plugin) Direct match
Per-channel TFX bypass Loopy Pro bus inserts + bypass toggle on each chain Direct match
Bus-to-bus routing Loopy Pro mixer "send to bus" + bus output as next bus's input Direct match
Stacked Looperators Two Looperator instances in series on the same drum or bass bus CPU-cost watch

What this layer unlocks downstream

This section is short on the page and load-bearing for the rest of the doc. Three later mechanics depend directly on the bus-to-bus + bypass-per-channel + Looperator-stack pattern set here.

Section 7
CTZ bus split
Drum bus and mix bus both clipped to -20 dB - only possible because TFX buses can feed buses.
Part III · Recipe 2
Freeze Neuro -> Looperator
Step 4: Looperator on gray -> chop into rhythmic patterns. Direct stack on the frozen bass print.
Recipe Index row 28
Stack on processed
"Stack Looperator on processed output - chop the neuro into rhythmic patterns" - this is the same mechanic on a post-FX print, not the raw loop.
Section 3
Auto-groove start
Looperator engaged from session start: bare kick gets a subtle groove because the TFX layer is already live.

The mixer layer in the wild

Split frame: Kristof on the mic next to the iPad template close-up - the colored buttons and TFX bus routing visible on the right are the layer this section is about

whf-J9 01:38:30 - Loopy Pro AUv3 mixer with audio inputs and colored bus columns. The TFX layer lives on these columns: every color decides whether it routes through its chain, every bus can feed another bus, and Looperators stack inside the chains. This is the entire Section 5 in one shot.

Section distilled

Layer
Per-color TFX bus
Every color channel: through or bypass.
Split
Foreground / background
Routed = forward, bypassed = behind.
Routing
Bus -> bus
Seed move for CTZ in Sec. 7.
Star plugin
Looperator
#1 favorite, Sugar Bytes, 29,99 EUR.
Trick
Stacked Looperators
Variation of a variation. Order matters.
Section 06 / Compendium

Sidechain via Flux Mini 2

Kristof builds his pump with a free plugin and runs 2-3 instances at once, one per drum pattern, so the sidechain auto-switches when he flips kick patterns. The same plugin doubles as his latency probe for every other plugin in the rig. Two jobs, zero euros, one tool.

The tool

Flux Mini 2 free AUv3 runs on iPad used 2-3x in parallel preset-switchable per kick pattern

A free LFO/envelope-shaper AUv3 from Caelum Audio. Kristof's stack proves the point: production-grade pump does not require a paid sidechain compressor. He pays for nothing here and ships it on stage.

Flux Mini 2 plugin GUI on iPad with envelope curve, Cutoff/Resonance/Amp knobs and Sync/Mix controls, sitting underneath a FabFilter Pro-L 2 limiter window

Sidechain compression

How the multi-instance trick works

  • 2-3 Flux Mini 2 instances sit ready in the template, each with a stored envelope shape matched to a specific kick pattern.
  • When Kristof changes the drum pattern, the sidechain preset auto-switches with it - the pump-curve always lines up with whatever the kick is doing at that moment.
  • This is currently tied to fixed kick patterns, not to MIDI input. The duck shape is baked into the envelope.
  • Wishlist (Kristof + Michael confirmed feasible): MIDI-triggered sidechain, where the duck fires off an actual kick MIDI note instead of a stored shape. Future feature, not yet shipped.

The five sidechain presets

One preset per kick pattern. The drum pattern picker effectively becomes a pump-style picker.

Four-on-the-floor Dubstep (kick on the one) Kick + snare Eighth-note pumping Trap
Pattern Pump shape Where it lives in his set
Four-on-the-floor Classic quarter-note duck, full pump on every kick House / techno mid-tempo cuts
Dubstep (one) Single duck on beat 1, lets the half-time groove breathe Half-tempo / dubstep drops
Kick + snare Twin ducks on 1 and 3 plus offbeats - two-pulse pump Breakbeat, DnB-leaning sections
Eighth-note pumping Fast 1/8-note pulse - rhythmic gating feel Driving electronic builds, trance-style
Trap Asymmetric duck matched to trap kick spacing Trap / hip-hop derived sections
The sidechain follows the kick. I change the drum pattern - the pump changes with it. No re-wiring, no menu diving, just the right shape on the right groove.
- Kristof's stated logic for the multi-instance preset stack

Flux Mini 2 as a latency test tool

Same plugin, second job. Because Flux Mini 2 displays its envelope on a visible grid synced to the host clock, you can read plugin latency off it by eye. Place it after a suspect plugin, play a drum loop, and watch where the kick lands relative to the grid.

The probe procedure

  1. Insert Flux Mini 2 in the signal chain after the plugin you are testing.
  2. Set the display to 1/8 note resolution on the grid.
  3. Play a drum loop through the chain. A clean kick should land exactly on the downbeat.
  4. Read the shift: any visible offset from the downbeat is the latency that plugin introduces.
  5. Switch to 1/16 grid divisions for finer resolution - the ms value is then estimable from the BPM.
  6. Compare against the target: under 10-12 ms total across the whole chain. Above that, the rig starts feeling sluggish on stage.
SIGNAL CHAIN (latency probe mode)

  [ drum loop ]
        |
        v
  [ suspect plugin ]   <- the one whose latency you want to measure
        |
        v
  [ Flux Mini 2 ]      <- 1/8 grid display, watch the kick position
        |
        v
  [ out ]

  downbeat grid:  |    |    |    |    |
  kick lands:     |    |  *=                    <- shift = added latency
                          ^ this offset is what the plugin cost you

BPM to ms cheat (1/16 grid)

BPM 1/16 note duration 1/2 of 1/16 (visible offset)
120 125 ms ~62 ms shift = clearly over budget
140 107 ms ~54 ms shift
170 88 ms ~44 ms shift

A shift of less than 1/8 of a 1/16 grid square at 120 BPM is roughly in the 10-12 ms budget. Rule of thumb: if the eye can see the offset, you are probably already past the target.

Why this matters in Kristof's rig

He runs the whole show off an iPad. Every plugin in the chain spends a few ms of his latency budget. Flux Mini 2 turns a normally invisible spec sheet number ("plugin X reports N samples of latency") into a live, visible offset on a grid - which is what your hands actually feel when you trigger a loop. The 10-12 ms total ceiling is the gate; anything slower than that and the rig stops feeling playable.

Drop it after the plugin, play a kick, look at the grid. If the kick is not on the downbeat, that is your latency. Free measuring tape.
- Kristof's free-plugin latency hack, paraphrased from the workflow
PART 7 / CHAPTER OF RECORD

Clip-to-Zero Mastering CTZ - the loudness chain Kristof built inside Loopy Pro

Kristof's single most important mixing breakthrough. The chain is inspired by a 17-video YouTube series on the clip-to-zero method (channel name forgotten). On drums + bass it reaches -5 to -6 LUFS - commercially competitive loudness, generated entirely inside Loopy Pro on iPad. It is purpose-built for heavy electronic music; it is explicitly not for jazz, blues, or solo guitar.

Target -5 to -6 LUFS (drums + bass) Topology Drum bus + Mix bus + Master, load shared Clip ceiling -20 dB per sub-bus Latency Zero (soft/hard clippers, no lookahead)
"Search for clip-to-zero method - you'll find this guy having like 17 two-hour videos. I really recommend watching at least a couple to open your mind."
- Kristof, whf-J9 ~01:40
"Don't do this for jazz, blues, or just guitar. This is set up for heavy electronic music where you want to be in the face, aggressive."
- Kristof, scope warning

7.1   The Bus Structure

Three processing layers feed each other. Each layer carries a fraction of the clipping work so no single stage has to distort hard. The principle: share the load.

// CTZ topology - Kristof's Loopy Pro routing

  TRACK INPUT  ───► [ SOFT/HARD CLIPPER ]  ◄── zero-latency transient catcher
                          │
       ┌──────────────────┼──────────────────────┐
       ▼                                         ▼
  DRUM BUS                                   MIX BUS  (bass + harmony + leads + acapellas)
  Knoc Clipper                              Barricade (limiter / compressor / clipper)
  ProL  (meter only)                          ProL  (meter only)
  clip to -20 dB                              clip to -20 dB
       │                                         │
       └────────────────┐         ┌──────────────┘
                        ▼         ▼
                       MASTER
                       Soft Clipper  +  Hard Clipper  (hard = bypass for jazz)
                       ProQ4 mid/side EQ
                       ProL 2 (GAIN +19.9, meter only)
                                │
                                ▼
                            OUTPUT (-5 to -6 LUFS)
    

Stage by stage

  • Input stage - a soft / hard clipper sits as the first plugin on each track. Zero latency. It catches transient peaks before they bloom into the bus, freeing headroom without audible distortion.
  • Drum bus - Knoc Clipper does the actual clipping work. ProL sits after it as a metering layer only (processing disengaged - it's there for visual reference, not gain reduction).
  • Mix bus - everything that isn't drums (bass + harmony + leads + acapellas) hits Barricade, a multi-mode plugin used here as limiter / compressor / clipper. Same idea: ProL after Barricade as a meter, not a processor.
  • Master - two clippers stacked: a soft clipper and a hard clipper. The hard one can be bypassed for jazz gigs while keeping the rest of the chain intact.
  • Sub-bus ceiling - drum bus and mix bus both clip at -20 dB. That's the load-sharing trick: each bus does part of the limiting, none of them has to be brutal about it.
"When you share the load, each individual is not gonna cause that much distortion. So when you share the load you kind of increase clarity and still get crazy LUFS numbers."
- Kristof, on load-sharing as the core idea

The exact plugin lineup

Soft Clipper (input) Hard Clipper (input) Knoc Clipper (drum bus) Barricade (mix bus) FabFilter ProQ4 (master EQ) FabFilter Pro-L 2 (meter / master)

Pro-L 2 appears twice in the chain - on the drum/mix busses as a meter (processing OFF) and on the master where it does actual limiting (GAIN +19.9 visible in his screenshot).

Composite Loopy Pro mixer with coloured bus channels - the CTZ routing layer
whf-J9 · 01:46:00   Loopy Pro mixer with the CTZ routing layer fully visible. Coloured bus channels (blue, white) carry the drum-bus and mix-bus split before they sum into the master.

7.2   Master Chain

The master is more than just two clippers. EQ shapes the bottom and the harsh band before limiting, and a performance gesture rides on top.

  • FabFilter ProQ4 as the master EQ. Run in mid/side mode. Used for:
    • gentle saturation (the "warm" setting)
    • a deliberate 30 Hz sub bump to make low-end feel present on club rigs
    • side-cut in the harsh-frequency band - de-essing the stereo image without dulling the centre
  • DJ-style filter sweep on the master EQ, mapped to fire in sync with the crash. So when the crash hits, the whole mix sweeps - a performance gesture baked into the mastering chain.
  • FabFilter Pro-L 2 after EQ. In Kristof's capture GAIN +19.9 is dialled in - that's how much extra loudness the master limiter is squeezing out on top of the already-clipped busses. The loudness meter is visible right inside Loopy Pro.
Loopy Pro clip grid behind a FabFilter Pro-L 2 limiter - metering only
whf-J9 · 01:42:00   Pro-L 2 open over the Loopy clip grid - the metering instance (processing disengaged). On the sub-busses Pro-L 2 only watches.
Loopy Pro plugin chain with FabFilter Pro-L 2 at GAIN +19.9 - the master limiting stage
whf-J9 · 01:56:00   The master Pro-L 2 with GAIN +19.9 visible - this is the limiting stage that pushes the already-clipped sum into commercial LUFS territory.

Bus-by-bus reference card

Stage Plugin(s) Role Setting / ceiling
Track input Soft / hard clipper Transient catch, zero latency no lookahead
Drum bus Knoc Clipper + Pro-L 2 Clip; Pro-L metering only -20 dB ceiling
Mix bus
bass + harmony + leads + acapellas
Barricade + Pro-L 2 Limit / compress / clip; Pro-L metering only -20 dB ceiling
Master EQ FabFilter ProQ4 Mid/side EQ + warm saturation + 30 Hz sub bump + side-cut on harsh band; DJ-filter swept on crash mid/side mode
Master clip Soft + hard clipper (stacked) Final ceiling control; hard stage bypassable for jazz hard = toggle
Master limit FabFilter Pro-L 2 Final loudness push, visible loudness meter GAIN +19.9

Why share the load

  • Each clipper only has to do a fraction of the total limiting work.
  • Distortion stays under the audibility threshold at every individual node.
  • Net effect: competitive LUFS without smearing transients into mush.
  • Clarity goes up because no single stage is being asked to do the impossible.

Use cases - in / out

  • USE heavy electronic, in-your-face, club-loud material
  • USE drum-and-bass focused mixes targeting -5 / -6 LUFS
  • SKIP jazz - dynamics matter more than ceiling
  • SKIP blues, solo guitar - clipping ruins the tone
  • TWEAK for hybrid sets: bypass the hard clipper on the master only

Practical notes

  • Clippers are zero-latency. The chain never adds round-trip delay - critical on a live looping rig.
  • Pro-L 2 is metering-only on sub-busses. Don't let its presence fool you - the actual clip work is upstream.
  • The 30 Hz bump on ProQ4 is club-system glue, not subbass loudness - it sits inside the mid/side EQ already shaping the side image.
  • The crash-linked filter sweep means the master is partly a performance instrument, not just a mastering bus.
The CTZ chain is the difference between an iPad rig that sounds like an iPad and an iPad rig that competes on the floor with a laptop-Ableton DJ set. Two sub-busses, one master, six plugin slots, and a -20 dB ceiling. That's the whole secret.
- Section summary, derived from Kristof's whf-J9 walk-through 01:40 - 01:58
08

Buildups + Mute Combos + Crash on the One

Three deceptively simple tricks - one finger on a Press-and-Release pad, a four-flavor mute palette, and a crash sample fired on every section change - are how Kristof turns a static clip grid into a DJ-grade arrangement engine. None of these need extra plugins: it is action-list choreography, plus one well-recorded riser, plus a single crash one-shot. The economy is the point.

SIGNATURE MOVE

Press-and-Release Buildups

One pad. Press to ramp the room into tension, release to slam it open on beat 1 of the next section. Every effect, EQ move, automation slider, and sample fires from the same Loopy Pro Action List - which is why it stays in time even when you are singing or speaking into a mic.

What "Press" engages, simultaneously

Delay Low-cut Stereo narrowing Crash on the one ProQ3 EQ cut (sub + harsh side) Transit slider, 4-bar ramp Pre-recorded drum-roll loop

The Transit slider on a 4-bar ramp is the riser. Kristof does not load a separate Riser plugin: the slider sweep IS the riser, with the EQ cut and stereo narrowing doing the "drain the air out of the room" work that a producer normally writes in a DAW.

What "Release" restores

  • Full frequency range - sub returns, top end returns
  • Full stereo width - the narrowed mono collapses outward
  • Direct sound - the delay tail decays, the room comes back dry
  • The crash on the one is already hitting before the listener consciously registers the release

The singer escape hatch

Fixed-length pre-recorded buildup loops only work when you know the bar count in advance. The moment a vocalist starts riffing, you do not. Kristof's fallback: a static snare roll - flexible-length, hold-as-long-as-you-need - that lets the buildup stretch to wherever the singer lands.

Loopy Pro action-list popup for a single button, revealing the stack of simultaneous actions one press triggers

whf-J9 00:45:00 The Action List inside one Loopy Pro button. Every line in this list runs on the same press - this is how seven effects fire as one move.

PALETTE

Mute Combos - The Four Flavors

Instead of muting individual clips one by one mid-set, Kristof keeps four pre-grouped mute states as one-tap pads. This converts arrangement decisions into single-finger gestures and makes drop/breakdown geometry instant.

Flavor What stays audible Typical use
Full drum mute Everything except the drum bus Pure breakdown - melody, bass, vox carry the room
Kick + HH only Drum skeleton (no snare, no top) Verse-into-pre or "tease the drop" zones
Snare + top only Anti-skeleton (no kick, no body) Pumping breakdown, half-time illusions
Everything except drums Full drum kit, no melodic/harmonic layer Pure rhythm break - DJ-style isolation
Split frame - left Kristof at the mic, right a close-up of the iPad in a mute state where dimmed clips show which channels are silenced

whf-J9 01:04:30 The visual feedback that makes the system playable: dimmed clips on the right show exactly which channels are silenced, so the next move is never a guess.

EVERYBODY NEEDS THAT

Crash Cymbal on the One

"Game changer, everybody needs that." - Kristof7s

A single crash cymbal hit, fired exactly on the first beat of the new section. It is not a fill, it is not a transition - it is the punctuation mark that tells the listener "we have arrived". Three deployment rules:

  • A crash exactly on the first beat of the new song / new section
  • Integrated into fills, mutes, and buildups - never a standalone trigger
  • Fires on every section change, not just the big ones

Why it works: the crash arrives before the listener's brain has finished parsing the release. The combination - press-release lifts tension, mute combo reshapes the bed, crash punctuates the arrival - is what makes the transition read as a DJ cut, not a Loopy session.

The Compound Move

All three elements stack on one pad press. The signal chain reads top-to-bottom in time, even though everything fires at once:

  PRESS (bar -4)           HOLD (bars -4 to -1)          RELEASE (bar 0)
  -----------              ---------------------         ----------------
  [Mute combo arms]   -->  [Transit slider ramps 4 bars] -->  [Full range restored]
  [Low-cut engages]   -->  [Drum-roll loop / snare roll] -->  [Stereo width restored]
  [Stereo narrows]    -->  [ProQ3 cut: sub + harsh]      -->  [CRASH on the ONE]
  [Delay opens up]    -->  [Tension builds]              -->  [New section live]

One button. Seven actions. Zero hands free to do anything except sing into the mic or play the Modwave. This is the entire "DJ replacement" thesis compressed into a single Action List.

Section 09 / Vocal Layer

Acapella System

A four-rule mechanism that lets Kristof drop entire songs (Linkin Park, anything else) over the live rig without breaking flow. The whole vocal layer rides on two existing template primitives (Step Dial + Follow Actions), a single playback gesture (double-press), and a two-source library (AI-separated acapellas + self-recorded vocals). No extra signal chain, no extra rules. It is the smallest section in the master template because it reuses everything else.

The four rules, verbatim

How an acapella gets on stage

  1. 01
    Step Dial selects an acapella
    The same Step Dial primitive he uses for drum preset packs (House / DnB / Swing / Aggressive) and for cycling lead presets. One control, dialed through the song library.
  2. 02
    Double-press plays it
    Single tap is reserved for primary actions across the template; double tap is the secondary slot in his gesture lexicon. Acapella playback sits on that slot so a single fader hand can both choose and fire.
  3. 03
    Follow Actions auto-advance verses
    Verse 1 -> Verse 2 -> Hook, hands-free. He never re-arms the next chunk; the loop closes on the previous verse and the next slot fires itself. Same primitive as his drum-pattern auto-advance chains.
  4. 04
    Two source types feed the library
    AI-separated acapellas (commercial tracks de-mixed into a clean vocal stem) sit next to self-recorded vocals in the same dial. Cover and original treated as one pool.

Signal flow + control flow

  CONTROL FLOW (left hand, one Step Dial widget)
  ----------------------------------------------
   [ Step Dial ]   rotate to select song
        |
        v
   [ Double-press ]   fire selected acapella
        |
        v
   [ Follow Action chain ]   Verse 1 -> Verse 2 -> Hook
                              (auto-advances, no re-arm)


  SIGNAL FLOW (the audio path the verses ride on)
  ----------------------------------------------
   [ Acapella clip ] --(LIGHT-BLUE channel: leads / vocals / lead lines)-->
   [ Track FX, optional ] --> [ MIX BUS ] --> Barricade + ProL ( -20 dB )
                                                            |
                                                            v
                                                  [ MASTER soft + hard clip ]


  SOURCE LIBRARY (Step Dial points into this pool)
  -----------------------------------------------
   pool A:  AI-separated acapellas  (track de-mix)
   pool B:  self-recorded vocals    (his own takes)
   -> same dial, same gesture, same Follow Action chain
    
Split frame: Kristof on the mic (left) and the iPad rig on the Modwave keyboard (right)
The vocal layer in context: Kristof on the mic (left), the iPad sitting on top of the Modwave (right). The Step Dial that fires verses lives on the same iPad surface.
Kristof at the mic, mid-explanation, hand raised
"I'm not a gatekeeper" - his stance on the template applies to the vocal system too: explained by concept, never handed over as a preset pack.
Cross-reference: where the acapella plugs in

Three template hooks the vocal layer reuses

Color-code hook
Light blue = Leads, Vocals, Lead Lines. The acapella clips live in the same color channel as melodic leads, so the mixer treats both with one set of moves.
Gesture hook
Acapella sits on double-press (= secondary). Same gesture grammar as the rest of the template: one button, many actions.
Bus hook
Verses sum into the Mix bus alongside bass + harmony + leads, hit Barricade clipped to -20 dB, then the master soft + hard clippers. (See section 7.)

Two source types, same dial

Aspect AI-separated acapella Self-recorded vocal
Origin Commercial track de-mixed into a clean vocal stem (e.g. Linkin Park). Kristof's own takes, captured before the show.
Slot in dial Same Step Dial pool. Same Step Dial pool.
Fire gesture Double-press. Double-press.
Advance Follow Actions chain: V1 -> V2 -> Hook. Follow Actions chain: V1 -> V2 -> Hook.
Channel color Light blue (leads / vocals) Light blue (leads / vocals)
Downstream Mix bus -> Barricade @ -20 dB -> Master soft+hard clip. Mix bus -> Barricade @ -20 dB -> Master soft+hard clip.

The point of the table is not the differences. It is the absence of differences: AI stems and self-recorded vocals are deliberately not distinguished at the control surface, so live decisions never have to branch.

Why the Step Dial owns the song library

Step Dials elsewhere in the template

The Step Dial primitive is not a vocal-only widget. Kristof uses it as the universal "rotate-and-pick" control across the rig. The acapella system simply borrows the family:

Drum preset packs (House / DnB / Swing / Aggressive) Lead preset cycle Acapella library (this section) Follow-Action verse chains
"One button can do so many things with different interaction modes - that's a game changer."
Kristof, on the gesture grammar that powers the acapella double-press.
Why this section is short

Four bullets is the whole spec. The acapella system has no dedicated plugins, no dedicated bus, no dedicated effect chain - it re-uses three primitives the master template already owns: Step Dial (drums / leads), double-press (gesture lexicon), Follow Actions (auto-advance). The economy of the system is the system. Adding a vocal layer cost him nothing structurally; it cost him a library and a dial slot.

Section 10 / Hardware

Korg Modwave: The Hardware Star

The one piece of physical kit Kristof refuses to remove from the rig. Wavetable synth, three-zone keyboard map (texture row, bass row, chord row), Chaos Pad on top - and crucially, wired to the iPad as audio only. Loopy never sees a MIDI note from it. It records the sound, then chops, loops, mangles. Hardware as a sample source, not a sequencer slave.

His favorite gear.
Top-down rig view: Korg Modwave 37-key with a hand on the keys, iPad running the Loopy session sitting beside it, MOTU interface in frame.
whf-J9 00:59:00 Top-down: the Modwave centerpiece, iPad with Loopy session, audio cabling visible.

What it does

A wavetable synth that Kristof treats as hardware Serum - but where the Serum logic gets pushed out into the keyboard layout itself. The patch he plays from is built so the keys do three different jobs depending on which octave you hit.

  • Wavetable engine - "like hardware Serum". Full wavetable scrubbing on the front panel, no laptop required.
  • One octave = same bass note, different textures - the patch is layered so a single octave gives you the same pitch with different wavetable positions / samples mapped key-by-key. Walk up the white keys, same root, different timbre. Loopy records the texture you want, on the pitch you want, in one gesture.
  • First octave = chords correlated to the key - the bottom octave is not single notes. Each key fires a full chord that fits the session key. One-finger harmonic pads.
  • Chaos Pad on the front panel for real-time manipulation - the XY surface drives wavetable position, filter, FX in performance. This is the live-mangling layer that you cannot get from an AUv3 synth without dedicating an external MIDI controller.

How he connects it to the iPad

This is the design choice that defines the whole hybrid rig. Read it twice:

  • Connected via audio - NOT MIDI to Loopy.
  • Loopy records the audio output of the Modwave, then processes it further - clip reverse, Looperator slicing, Turnado mangling, the whole AUv3 chain downstream.
 Modwave keys + Chaos Pad
 (wavetable + chord layer + texture layer)
            │
            │  AUDIO OUT (1/4" jacks, no MIDI cable to iPad)
            ▼
 iPad audio interface input
            │
            ▼
 Loopy Pro input channel  ─►  RECORD into clip
            │
            ▼
 AUv3 chain: Looperator / Turnado / Flux Mini 2 / CTZ bus
            │
            ▼
 Loopy mixer + master + speakers
    

Why this matters: Loopy never has to sequence the Modwave, the Modwave never has to obey Loopy. They run on independent timing surfaces - Kristof's hands handle the sync. The Modwave is treated like a vocal mic that happens to be a synth: you sing into it, Loopy captures the take. No DAW transport coupling, no MIDI clock drift, no patch-change latency.

The three-zone keyboard map

One patch, three jobs - that is the unlock. Most iPad-only setups need three separate AUv3 synths or three MIDI tracks to do what one Modwave patch does in hardware:

Zone What it fires Loopy role
Bottom octave Chords correlated to the session key (one key per chord) Harmonic pad layer, recorded as audio clip
Middle octave Single bass note, but each key = different wavetable texture on the same pitch Bass-as-sample-source - record the texture, drop it on a loop
Chaos Pad (above keys) XY real-time wavetable / filter / FX manipulation Live-mangling during record - print the gesture into the clip
Split frame: left Kristof mid-gesture, right close-up on the Modwave display showing wavetable position, with the keyboard layout legible.
whf-J9 01:18:30 Wavetable position visible on the front-panel display. The Chaos Pad sits to the right of the screen.

Why hardware, not an AUv3

Kristof owns a maxed-out iPad and uses heavy AUv3 stacks elsewhere in the rig. The Modwave stays because it solves three things software cannot match on this iPad:

Zero plugin CPU Tactile Chaos Pad 37 keys of muscle memory Audio-in path, not AUv3 host slot Pre-coded patch logic
  • CPU offload - wavetable synthesis happens in the Korg's DSP, not in Loopy's audio thread. The iPad keeps its headroom for Looperator, Turnado, KNOCK, FAC Clipper, the CTZ bus chain.
  • Physical Chaos Pad beats any on-screen XY pad - it sits next to the keys, you hit it without looking away.
  • 37 keys = real two-hand chord work, the patch layout is wired to that range. No iPad on-screen keyboard, no compromise MIDI controller.
  • Audio path means the Modwave occupies an interface input, not a Loopy plugin slot. The plugin slots stay free for FX.

Your-rig equivalent: how to copy this without a Modwave

You do not own a Modwave (it is in Part II Substitutions as an "edge case" - Kristof's hardware is yours to replace, not to mimic 1:1). The substance to copy is the audio-not-MIDI philosophy and the three-zone patch layout. Your arsenal can rebuild it on the iPad:

Modwave role Your equivalent How it stands in
Wavetable engine Aparillo (Sugar Bytes) + Mela wavetable osc Aparillo brings the FM/wavetable cinematic character. Mela hosts an unlimited AUv3 count - spawn separate instances for the three "zones".
Three-zone keyboard map AUM keyboard splits or Loopy's MIDI routing - 3 zones, 3 destinations Bottom octave routes to a chord-trigger AUv3 (Scaler, iBassist), middle octave to wavetable synth, top octave / pad to XY-mapped FX.
Chaos Pad Loopy XY pad widget + Turnado performance multi-FX Map XY to wavetable position + filter + FX wet - same gesture, on-screen surface instead of physical pad.
Audio-not-MIDI to Loopy Same architecture - record the synth output into a Loopy clip, don't sequence it from Loopy Free of timing coupling, free of patch-change latency. The Kristof method does not need hardware to work.
Zero plugin CPU Compromise - your iPad eats the wavetable DSP This is the one role that needs hardware. If CPU is tight: bounce the synth take to a clip, freeze it, kill the live AUv3 instance.
Split frame: Kristof at the mic on the left, close-up of the iPad with Modwave display visible on the right.
whf-J9 01:11:30 Performing position: voice into the mic, iPad in reach, Modwave at finger range. The hardware-software handshake is physical proximity.

What gets lost if you cut the Modwave from your study of his rig

Read this section through the lens of the audio-not-MIDI design choice, not the brand name. The point is not "buy a Modwave". The point is:

  • Synths are audio sources for Loopy, not slaves of it.
  • Hardware is a way to offload CPU and offload patch logic - the patch already knows what each key does, the iPad does not have to compute it.
  • The Chaos Pad gesture gets printed into the clip - performance, not automation.
  • One physical object can serve three musical roles if the patch is designed for it.

The Modwave is the proof that Kristof's rig is not iPad-purist. He is happy to lift a function off the iPad onto a piece of hardware when the gain is clear - CPU, tactile control, three jobs from one object. The rest of the rig is iPad-heavy because the rest of the rig does not benefit from hardware. The Modwave does.

Hardware as a sample source, not a sequencer slave. Loopy records the audio, then chops, loops, mangles. That is the whole architecture in one sentence.
11

Performance Setup + iPad Settings

The whole rig collapsed onto a tabletop. iPad M4 + MOTU M4 + Modwave + guitar + mic, and that is the show. No Helix, no MX-1, no Chaos Pad, no RC-505 MK2. Loopy Pro at 64 samples / 24-bit / 44.1 kHz with zero CPU drama, because the choices upstream (clippers over limiters, free IR loader over built-in IR, AUv3 amp sim over a hardware floor unit) were made with CPU as the first metric.

Current minimal rig (post-streamlining)

Five pieces. That is the whole signal source list. Everything routes through the iPad.

iPad M4 MOTU M4 (4 in) Korg Modwave Mic (no on/off) Guitar -> Rhino AUv3
  • iPad M4 running Loopy Pro as the host, mixer, FX rack and looper
  • MOTU M4 audio interface, 4 inputs feeding the iPad
  • Korg Modwave synth, the one piece of dedicated hardware left on the table (see Sec. 10)
  • Microphone with no physical on/off switch, muted via a Loopy button instead
  • Guitar into Rhino amp sim (AUv3) + a free IR loader (the built-in IR is bypassed to save CPU)
Rhino AUv3 amp sim UI inside the Loopy Pro rig

Rhino AUv3 with the built-in IR section bypassed. External IR loader feeds the cab convolution at roughly one third of the CPU cost.

Previous setup (much bigger)

Then (60-120 cm table)Now
Roland Chaos Pad
iPad + MOTU M4
+ Modwave + guitar
Roland MX-1 mixer
Boss RC-505 MK2
Korg Modwave
Line 6 Helix
Condenser mic + phantom power
"And now it's just a sound card, ModWave, and the iPad and the guitar."
- Kristof, on what survived the cull

iPad performance settings

The numbers he runs live. None of these are guesses. He has been gigging this exact profile.

64
Buffer (samples)
24
Bit depth
44.1
Sample rate (kHz)

CPU headroom (verified live)

  • No CPU issues on the M4 at 64 samples
  • Previously ran a 2020 iPad Air at 256 buffer for 3 years professionally - so the M4 at 64 is comfortable headroom, not the bleeding edge

Dynamics: clippers, not limiters

  • Clippers > limiters on the live path - zero latency, and slight clipping distortion is acceptable for live electronic music
  • ProL / ProQ used for metering only, disengaged, so he can watch levels without paying the lookahead latency tax

Guitar amp CPU trick

  • Built-in IR inside Rhino triples the CPU cost of the amp sim
  • Bypass it, drop a free IR loader after Rhino, load the cab IR there. Same tone, third of the CPU.
Loopy Pro DSP Statistics overlay - per-plugin CPU read on the live set

The Loopy Pro DSP Statistics overlay - this is how you find the plugin that is eating your CPU, not vibes. Magic Dice, Turnado, Looperator instances, Other Desert Cities, WOW, BLEASS Dragonfly, Perforator all listed with live CPU %.

Signal chain at a glance

  GUITAR ---->  Rhino AUv3 (IR section OFF)  -->  free IR loader  -->  +
  MODWAVE -->  MOTU M4 in  ---------------------------------------->  |
  MIC ------>  MOTU M4 in (mute via Loopy button) ------------------>  +--> Loopy Pro mixer
                                                                       |
                                                                       v
                                                          [CLIPPERS, not limiters]
                                                          [ProL/ProQ = meter only, off]
                                                                       |
                                                                       v
                                                          MOTU M4 out --> FOH ("just turn up")

Sound-engineer management

  • Arrive with a fully mixed output on the MOTU - the mix is already done before the signal leaves the iPad
  • Single directive to the booth: "just turn up the volume"
  • No per-channel EQ requests, no per-instrument level fader on the FOH desk - he hands them a stereo master and expects gain only
The whole "clippers, not limiters" + "metering-only ProL" stance only makes sense in this context: he is the mix engineer. The FOH person is a volume knob.

Mic mute button

  • His mic has no physical on/off switch
  • Workaround: a dedicated Loopy button wired to mute the mic channel
  • Single tap = mute, single tap = back live. No fishing for the right slider mid-performance.

What to copy

ChoiceCost paidWhy he does it
64-sample buffer at 24/44.1Higher CPU load per voiceLive monitoring latency invisible
Clippers in front of limitersAudible saturation on transientsZero lookahead latency on the master
Bypass built-in Rhino IRExtra plugin slot for free IR loader~3x CPU saving on the amp sim
ProL/ProQ disengaged, meter onlyNo mastering chain on outputHe already mixed it, monitoring without latency
Fully mixed stereo to FOHNo FOH per-channel controlSound is consistent venue to venue
Mic mute as a Loopy buttonOne Loopy slot used for muteWorks with any mic, no hardware dependency
Part I · 12 + 13

Loopy as FX Processor + Playing with Bands

The same master template, the looping turned off. Kristof drops the entire Loopy Pro session into pure FX-rack mode for gigs where he doesn't loop, and uses the same rig as a band replacement when he plays with a drummer and a singer. One template, two business models, zero rebuild between them.

One template, three jobs: looper, FX processor, band rig.

The Loopy Pro session that powers the solo show also runs as a stage effects unit and as the click-and-stems backbone of a 3-piece. Same colour-coded buttons, same gestures, same CTZ master chain. He just stops recording loops and the rig is something else.
Mode A solo looper (default) Mode B pure FX processor, no looping Mode C looper + drummer + singer (band)

The three modes, side by side

Every block of the template is shared. What changes is which inputs are armed, which buttons get pressed, and whether the loop counter is moving. The CTZ master chain (chapter 7) is identical in all three.

Mode Loopy is... Recording loops? Sends a click? What the audience pays for
A Solo looper The whole band. Drums, bass, vocals, modwave, FX, master. YES no A one-man show. The looper IS the act.
B FX processor Purely an effects processor. Reverb, delay, filters on buttons. No looping. no no Vocal/guitar FX on his Loopy buttons, the rest of the night is normal playing.
C Band replacement Loops instrumentals. Sends kick/click to the drummer. YES (instrumentals only) YES → drummer Three humans on stage instead of five. More money per head.

Mode B · Loopy as pure FX processor (no looping)

Sometimes the gig isn't a looping gig - it's a normal band slot, a DJ guest spot, a corporate event. Kristof still wants his exact FX vocabulary on the same buttons. Solution: load the master template, never press a record button. The Looperator stacks, Flux Mini 2 sidechains, modwave routing and CTZ master chain all stay alive - the loop tracks just stay empty.

  • Loopy Pro runs as a pure effects processor - reverb, delay, filters bound to the same colour-coded buttons.
  • Used for gigs where he doesn't loop but still wants his effects vocabulary on stage.
  • The Looperator stays useful: stacked Looperator presets still chop and re-time live signal (chapter 5).
  • Flux Mini 2 sidechain presets still pump live signal against an internal kick pattern (chapter 6).
  • The whole CTZ bus-to-bus master chain (chapter 7) still does the gain-staging and clip-to-zero limiting before FOH.
  • Mic mute still lives on a Loopy button (chapter 11) - the mic itself has no on/off switch.
Loopy Pro mixer view with audio inputs and colour-coded bus columns - in FX-mode the track effects keep running, only the loop buttons stay untouched
"Sometimes I use Loopy Pro purely as an effects processor - no looping, just reverb, delay and filters on buttons." on gigs where he doesn't loop

FX-mode · what stays live, what goes silent

Same .lpproj. Different parts of it powered up. The "stays live" column is everything that processes signal in real time; the "goes silent" column is everything tied to time-stretched loop playback.

Stays live in FX-mode
  • Track FX racks on every colour-coded bus column.
  • Looperator stacks - still chop live input.
  • Flux Mini 2 sidechain presets (5 kick patterns ready).
  • Mic mute button.
  • Rhino + free IR loader on the guitar input.
  • CTZ master chain - clip-to-zero into FOH.
  • Modwave (analog in, played by hand).
  • Mute combos and crash-on-the-one gestures - they still fire if you map them to processed input.
Goes silent in FX-mode
  • Pre-produced top loops - never triggered.
  • Step Dial drum preset packs - irrelevant, no drums loop.
  • Amen breaks + fills bank - sleeps.
  • Neuro Bass Generator 2000 bass loops.
  • Color Bass recorded layers.
  • Bass resampling (gray buttons).
  • Acapella system recorded vocal stems.
  • Buildups bound to loop-mute-combos.
Why this works · the template was already built with the philosophy that every channel can route through track effects or bypass them (chapter 5). FX-mode is just "all channels armed for FX, none armed for record". No new session, no new mapping, no new muscle memory.

Mode C · Playing with bands

The same rig deployed as a band replacement: a real drummer in the back, a real singer in front, and the looper holds down everything in between. The drummer needs a click. The singer needs a band. Loopy does both at once.

  • Loopy Pro acts as the band replacement - loops the instrumentals (bass, modwave, pads, FX).
  • Sends a dedicated kick / click to the drummer (in-ears or wedge feed), so the human drummer plays in time with the looped instrumentals.
  • The singer is acoustic-natural - voice on top of the looper + drummer.
  • Pure FX-mode is also available inside a band setup (Mode B above) when the night calls for it.

The signal flow on stage

[ KRISTOF ]                     [ DRUMMER ]          [ SINGER ]
     |                                |                       |
     v                                v                       v
guitar + modwave +              acoustic kit             vocal mic
mic into MOTU M4                following click
     |                                                        |
     v                                                        v
[ Loopy Pro iPad M4 ]  <------- click bus -------->  (FOH gets singer +
  - loops instrumentals           ^                            drums + looper sum)
  - kick / click out              |
  - FX racks live                 |
  - CTZ master chain              |
     |                            |
     +----- click feed -----------+   (drummer in-ear / wedge)
     |
     v
[ FOH ]  full instrumental loop bed + processed mic if used

The economics · why the math works

Configuration Headcount Per-person earnings (Kristof's claim)
Full band (live) 5+ humans (bass, gtr, keys, drums, vocals) Fee divided 5+ ways. Low.
Looper + drummer + singer 3 humans Same gig fee, divided 3 ways. More per person than a full band.
Solo looper 1 human Whole fee, but smaller venues, harder to fill the stage energy.
"Looper + drummer + singer earns more per person than a full band." on the band-replacement math

Why this section matters · the template is the product

Every other chapter in this compendium described how Kristof built one Loopy Pro session. This chapter is the payoff: that one session is three different shows. The investment in the master template (chapter 2) pays back across every gig type he books, not just the looper gigs.

solo looper FX-only band slot looper + drummer + singer corporate / DJ guest spot studio pre-juice (album "Shocked")

The same .lpproj, the same colour-coded buttons, the same gestures (1 button = many actions, chapter 2), the same CTZ master chain. Mode-switching is mental, not technical. There is no "FX template" and no "band template" - just the master template, with different buttons left untouched.

Applying it to your rig

You don't need a new session to copy this. You need discipline about not pressing record, plus one extra output bus for the drummer click. The template you already built for solo looping is 95% of the work.

What Kristof does Direct match in your arsenal Edge case / substitution
FX-mode = don't record Built into Loopy Pro by default. Open your existing template, do not arm the record buttons. Same gestures still fire. Optionally save a session variant with all record-arm states pre-disabled so you can't fail-press.
Stacked Looperator on live input Looperator on any input bus - same plugin, same stacked-preset workflow as in chapter 5. If no Looperator: Turnado (multi-FX-per-button), Ruismaker FRMS or Bleass Delay on a button per FX.
Sidechain in FX-mode Flux Mini 2 presets (chapter 6) - 5 kick patterns. Free plugin. In FX-mode there's no internal kick to trigger from. Either send a silent ghost kick track for the sidechain to follow, or use an LFO-based pumping plugin instead.
Click to drummer MOTU M4 output 3-4 (or analogous channel on your interface). Loopy Pro routes Loopy's internal clock or a kick track to that pair. Two-output interface (M2): use the headphone send as the click bus and keep the FOH on main outs.
CTZ master chain unchanged Run all three modes through the same clip-to-zero mastering chain (chapter 7). In band-mode, FOH may want to handle compression themselves. Be ready to bypass the master limiter on demand.

FX-mode + Bands · the distillation

Sessions on disk
1
The master template, period.
Live modes
3
Solo looper / FX processor / band rig.
FX-mode trigger
Don't record
Everything else stays alive.
Band-mode add-on
Click bus
Kick / click out to the drummer.
Money
3 > 5
Per-head earnings beat a full band.
Insight
Template = product
One build, many gigs.
Part I · 15

Creative Process + Mindset

The gear is downstream. Kristof writes live first, lets the loop become a song instead of building a song around a loop, and treats every crash, mis-press, and random button as raw material. This section is the philosophy that drives the entire signal chain in the rest of the doc.

"A loop is just a loop... Loopy enabled me to make the loop not just a loop."

The four philosophy quotes in this section frame the whole rig. Read them before judging any plugin choice or signal path.
Method improvisation first, song second Tooling 360 camera as inspiration archive Stance live energy over robot perfection

Improvisation-first

Songs do not start on a DAW grid. They start on a stage, in front of a crowd, on a synth that happens to be patched in that night. If the audience reacts, the moment gets battle-tested into a song.

  • Many songs originated from live moments that worked with audiences.
  • "Suddenly": a freeze-bass idea was played live, the singer reacted positively on the spot, and the moment became a recorded song.
  • Ideas are battle-tested live before they get committed to a song file. The crowd is the A/B test.
"Finding the real meaning of looping for me right now is a big focus." SpeshFX 2025

360 camera review

The 360 camera is the secret writing tool. Every gig is documented in full panoramic capture, then mined later for ideas the conscious mind missed in the moment.

  • A 360 camera records almost every gig.
  • He reviews footage when stuck to extract inspiration.
  • The camera turns ephemeral stage accidents into a searchable archive of happy-accident raw material.
Kristof at the modwave under stage lights - the kind of live moment the 360 camera captures for later mining

Album "Shocked"

The latest record is on every platform. The interesting part is how Loopy Pro fits into a studio workflow that ends in Ableton: not as a final destination, but as a pre-juice tone shaper on the way in.

Spotify Apple Music all platforms
Practice What happens
Loopy as pre-juice Some album parts run synths through Loopy first as a tone shaper, then land in Ableton for arrangement.
"Mantra" vocal FX The glitchy vocal effects in "Mantra" were discovered by pressing random effect buttons. Not engineered, found.
COVID album The previous COVID-era record: he openly "considers it a mess". Disagreement with one's own past output is part of the practice.

Error recovery (Barcelona story)

The defining test of a live-looper is what happens when the rig dies on stage. Barcelona is the case study.

[1] SOUND DIES MID-SET            barcelona, full silence, crowd staring
        |
        v
[2] CALMLY RESTART                  Loopy Pro + soundcard, no panic, no apology
        |
        v
[3] BURST BACK WITH BEATBOX         no waiting for the rig - mouth is the backup synth
        |
        v
[4] SET CONTINUES                   the failure becomes part of the show
  • Sound died mid-set in Barcelona.
  • Loopy + soundcard were calmly restarted, no on-stage panic.
  • He burst back with beatbox. The voice is the always-available backup instrument.

Philosophy quotes

Four direct quotes. These are not poster slogans, they are the operating contract behind the rig. The Loopy choice, the analog signal chain, the 360 camera and the freeze-bass technique all back-fit into these sentences.

"A loop is just a loop... Loopy enabled me to make the loop not just a loop." on why Loopy Pro
"Whatever we have left is the live energy - you can put robots on stage but it's robot energy." on live vs sequenced
"Maturity in music, then looping - maybe even more important than titles." judging philosophy, SpeshFX
"Finding the real meaning of looping for me right now is a big focus." SpeshFX 2025

The mindset distilled

Source
Live moments
Songs come from gigs, not the other way around.
Archive
360 camera
Every gig captured, mined for ideas when stuck.
Method
Random presses
"Mantra" vocal FX found by pressing random buttons.
Failure mode
Calm restart
Barcelona: restart, beatbox, continue.
North star
Live energy
Robot energy is the thing this rig refuses to produce.
Part III

Bass Design Laboratory

How to actually build Kristof's "Neuro Bass Generator 2000" plus five other bass forms inside Loopy Pro, using plugins you already own. Source: the Loopy Pro Command Center orphan doc neuro-reese-bass-map.md, synthesised from Euro's "Theory of Neuro Bass & 29 Tricks", VRDNK's "3 Reese Methods", the OG Reese history, Sans Myers' "UK Garage Basses", the Kristof7s interview, and the INKIE template analysis.

Kristof's Loopy Pro bass laboratory bus grid with Pro-L 2 limiter open over a colored button matrix

The core formula

Every neuro/Reese bass follows the same architecture. The magic is stacking layers of filtering and nonlinearity, each one reacting to and reshaping what came before. Stop when it sounds good. Resample. Stack more if you want.

SOUND SOURCE -> FILTER (modulated) -> DISTORTION -> FILTER -> DISTORTION -> FILTER -> ...

The fundamental chain

+--------------+    +--------------+    +--------------+    +--------------+
| SOUND SOURCE |--->| FILTER + LFO |--->|  DISTORTION  |--->| FILTER + LFO |
|  (saw, sine, |    |  (movement)  |    | (harmonics)  |    |  (sculpt)    |
|   or loop)   |    +--------------+    +--------------+    +-----+--------+
+--------------+                                                  |
                   +--------------+    +--------------+           |
                   |   OUTPUT /   |<---|  DISTORTION  |<----------+
                   |   LIMITER    |    |   (stack)    |
                   +--------------+    +--------------+

Why it works on ANY loop (Kristof's insight)

The loop IS the sound source. You skip the synth stage entirely. Your recorded bass loop feeds directly into the filter -> distortion chain. Intermodulation distortion creates new harmonics from whatever frequencies are already present.

Phase 1

Sound Sources (loop-based in Loopy Pro)

Source How (using YOUR plugins) Character
Any bass loopRecord into a purple-color clip in LoopyWhatever you played, transformed
Reese from synthMela: 2 detuned saw oscillatorsClassic phasing
Sine waveMela: single sine -> harmonics added downstream via distortion"Sign compression" - clean start
Existing sampleLoad into Koala Sampler / AudioLayer / BLEASS SampleWiz 2 -> processComplexity on complexity
NoiseMela noise oscillator -> bandpass filter (high resonance)Texture layer
Resampled outputRecord chain output to gray channel -> feed back throughDeeper and deeper

Kristof's Color Bass variant - use your Skulptur

Bass note -> Skulptur (Bram Bos physical modeling) tuned to chord intervals (root + 3rd + 5th) -> bass sounds like a chord.

Alternative: Mela's filter modules in a comb-filter configuration, or a resonator AUv3 tuned to note values.

Skulptur Mela comb Resonator AUv3
Phase 2

Filters (the movement)

Filters create the wobble. Without movement, distortion just sounds harsh. With movement, it sounds alive.

Filter type Character Your plugin
Notch + LFOClassic neuro wobbleBLEASS Filter (built-in LFO, notch mode)
Bandpass + LFOFocused, vocal-likeBLEASS Filter (BP) or Filterstation2 (Audio Damage)
Low-pass + LFODubstep wobbleBLEASS Filter (LP)
Stacked notches (2-3, offset)Complex movement from simple setupMultiple BLEASS Filter instances OR Mela filter chain (cheaper CPU)
EQ multiband + random LFOChaosMela chain with macros + LFOH! (K-Devices, MIDI LFO mod)
PhaserDifferent from raw filterBLEASS Phase Mutant or PhaseThree (Audio Damage)
Bandpass -> reverb/delayFilter on sendBLEASS Filter -> TB Reverb send

LFO tips (using your modulation arsenal)

  • Random / smooth LFO > simple sine - more variation, less predictable. BLEASS Filter has random mode built in.
  • Beat-synced LFO for rhythmic wobbles.
  • LFOH! (K-Devices, 3.99 EUR, you own) - MIDI LFO modulator, drives multiple targets at once.
  • Panflow (Audiomodern, free, you own) - modulation/auto-pan sequencer, alt LFO source.
  • Stack multiple LFOs at different rates for complex motion.
  • Change project BPM to completely reshape beat-synced LFO character.
Phase 3

Distortion (where harmonics are born)

Each distortion type creates different harmonic content.

Type Character Your plugin
Soft clipperWarm, subtle harmonicsKNOCK Clipper soft, FAC Clipper soft
Hard clipperAggressive, squared-offKNOCK Clipper hard, FAC Clipper hard
Tube / tape saturationRich even harmonicsFosfat, FabFilter Saturn 2 (Tape algo)
WaveshaperExtreme, unpredictableTurnado distortion engine, Saturn 2 waveshaper modes
BitcrusherDigital grit, aliasingTurnado bitcrush, GlitchCore
Fast comp (0 atk/rel)Adds harmonics via gain pumpingRoughRider3 (free, fastest atk/rel)
OTT / multibandBrings all frequencies forwardBLEASS Multiband Compressor, WOOTT (Bram Bos), TB MBC
IntermodulationMultiple signals -> new freqsRun multiple loops through the same chain (Kristof's bass-into-melody trick)

The key insight: EQ -> distortion interaction

Boosting different harmonics INTO distortion completely changes its character.

EQ boost 2 kHz   -> distortion = harsh, cutting neuro
EQ boost 200 Hz  -> distortion = thick, warm growl
EQ boost 5 kHz   -> distortion = fizzy, metallic

The distortion amplifies and creates harmonics of whatever you emphasise. Simple EQ change before the same distortion = completely different sound.

Your tool: Pro-Q 4 (Zero Latency mode!) or TB Equalizer (No-Latency setting) -> into Saturn 2 / Fosfat / KNOCK.

Phase 4

Recipes Using YOUR Plugins

Recipe 1 - Classic Neuro: the "Neuro Bass Generator 2000"

One Loopy button toggles the entire chain on/off (momentary).

Bass loop (purple)
  -> [1] TB Equalizer (+12 dB on 200-2000 Hz band) OR Mela Volume module
  -> [2] BLEASS Filter (notch, LFO on cutoff, random mode)
  -> [3] FAC Clipper (hard, ~3 dB clip)
  -> [4] BLEASS Filter (bandpass, different LFO rate, slower)
  -> [5] Fosfat (waveshaper character) OR Turnado distortion preset
  -> [6] BLEASS Multiband Compressor (OTT-style, all frequencies forward)
  -> [7] FAC Clipper or KNOCK (output taming, ceiling -0.3 dBTP)

Button config in Loopy

  • Press = enable all 7 plugins (momentary)
  • Release = disable all 7
  • Or: tap = toggle on, hold = solo this bus

CPU notes

  • BLEASS Filter is cheap
  • Fosfat moderate
  • Turnado moderate (excellent preset switching, instant click-free)
  • BLEASS Multiband Compressor = the heaviest (read its built-in DSP meter)

Recipe 2 - Freeze Neuro

Capture the processed sound, kill the source. This is Kristof's gray-channel resample technique.

1. Bass loop (purple) plays through Neuro chain -> output
2. Press FREEZE button:
   - Start recording on gray channel (input = post-FX output from purple)
   - Wait one loop cycle
   - Stop gray recording
   - Stop purple loop (mutually exclusive link kicks in)
   - Disable the neuro chain plugins (free CPU)
3. Gray now contains the frozen neuro
4. Looperator on gray -> chop into rhythmic patterns

You own Looperator, so the final chop stage is direct.

Recipe 3 - Color Bass -> Neuro (Kristof's combo)

Bass loop
  -> [1] Skulptur or Mela resonator tuned to root + 3rd + 5th
  -> [2] Recipe 1's full neuro chain

Toggle Skulptur AND the neuro chain independently = 4 flavors from one loop:

Clean bass Color bass only (resonator on) Neuro bass only (chain on) Color + Neuro (both)

Recipe 4 - XY Pad Neuro Control (your finger replaces the LFO)

Bass loop
  -> [1] BLEASS Filter (bandpass, X = freq, Y = resonance, mapped to Loopy XY pad widget)
  -> [2] Fosfat (fixed)
  -> [3] BLEASS Filter (bandpass, second XY pad)
  -> [4] FAC Clipper (fixed)
  -> [5] Output limiter: TB Barricade

Result: expressive, non-repetitive wobbles impossible with fixed LFOs.

Recipe 5 - Reese Pad (Ambient Neuro)

Slow, evolving texture for breakdowns.

Bass loop or sustained note
  -> BLEASS Phase Mutant (very slow rate)
  -> Fosfat or Saturn 2 (light warm saturation)
  -> BLEASS Filter (bandpass) -> TB Reverb or Eventide Blackhole send
  -> Subtle BLEASS Multiband Compressor

Not aggressive neuro - a slowly morphing, atmospheric Reese texture. Good for pads / transitions.

Recipe 6 - Mela Mega-Chain (single plugin instance)

Build the ENTIRE neuro chain inside ONE Mela instance.

Why: Mela can stack filter, distortion, more filter, more distortion natively. One Mela instance instead of 5-7 separate AUv3 plugins. CC Modulator linked to a single Loopy macro. Preset slot = recallable chain.

Mela Instance: "Neuro-Bass-Generator-2000"
  Modules in order:
  - Volume       (CC#1 = bypass/level via CC Modulator)
  - Filter       (notch + LFO)
  - Distortion   (Mela built-in)
  - Filter       (bandpass + LFO, different rate)
  - Distortion   (different character - could be the built-in clipper)
  - Crossover + Stack (multiband, parallel paths)
  - Clipper      (hard, 0 dBFS)
  - Oscilloscope (visual flat-top check)

Save preset. Drop the instance on the bass bus. One Loopy button -> triggers CC#1 -> enable/disable.

CPU saving: Mela's internal chain is one process, lighter than 7 separate AUv3 instances.

You own Mela base + Collections 1-5 (one app, unlimited AUv3 instances - here you'd typically spawn 1 per source bus). This is the most CPU-efficient way to run the neuro recipe.

Kristof's Loopy Pro bus matrix - colored input clips routed to buses for resampling
Phase 5

Reese Construction Methods (beyond Neuro)

Method 1 - Classic Detuned

What people usually think is "OG Reese" (it isn't - see history below).

Parameter Value Notes
Osc ASaw waveOr soft saw for OG flavor
Osc BSaw wave, detunedSame waveform
Detune30-60 cents per oscMore = faster wobble
PhaseRandom for variation, fixed for sub layering-
VoicingMono + glide (100-200 ms)-

Your plugin: Mela (2 oscillators, fine-tune offset) OR VOLT Synth (Kai Aras analog Minimoog-style, 22.99 EUR) OR Animoog Z (Moog, unlock 34.99 EUR).

Method 2 - Looped Sample Method (VRDNK technique)

Render a sustained note with movement, loop a tiny section.

1. Render an 8-bar sustained bass note in Mela (saw + detune + flanger/phaser)
2. Add movement: LFO on detune, notch filter sweep, sub fade in/out
3. Bounce to audio (record into Loopy gray channel)
4. Load into BLEASS SampleWiz 2 or Koala Sampler
5. Set MONO + GLIDE
6. Enable LOOP mode on a very short section
7. Move loop start point to find sweet spots

Why cool: higher notes = faster playback = loop gets shorter = Reese "speeds up" naturally. Lower notes = slower wobble. You can automate loop length independently of pitch.

Method 3 - FM Reese (VRDNK calls it "hardest but most rewarding")

Cross-modulating oscillators create complex rhythmical friction.

Osc C (detuned few cents, octaves up)
  -> FM-modulates Osc B (up octaves)
    -> FM-modulates Osc A (audible carrier)
Parameter Setting
Carrier (A)Triangle wave, audible output
Modulator (B)Triangle, +1-2 octaves, FM amount controls intensity
Modulator (C)Triangle, +1-2 octaves, detuned few cents - THIS creates the movement
PhaseFixed (NOT random) - phase position of B dramatically changes character

Key difference vs Method 1: classic detuned = one-dimensional up-down wobble. FM Reese = two-stage, back-and-forth rhythmical friction. Moving FM oscillators up octaves = faster modulation rate.

Your plugin: Aparillo (Sugar Bytes FM/wavetable cinematic - perfect fit) OR Nikaya (Cem Olcay wavetable + FM, 7.99 EUR) OR Mela FM module.

Method 4 - Sine Wave Reese (UK Garage SOSA style)

The dominant UKG bass sound right now.

Parameter Setting
Osc ASine, -1 octave
Osc BSine (copy), slightly different fine-tune
Sub-2 octave sine (clean foundation)
VoicingMono

Wobble control: map a single macro to both oscillators' fine-tune (one negative, one positive). Macro at center = unison, move outward = increasing wobble speed.

Your plugin: Mela (2 sine oscillators + sub, map detune spread to widget knob). Dead simple, very effective.

Method 5 - Stussy Bass (plucked 5th - UK Garage)

Named after Chris Stussy's "All Night Long". Now everywhere in UKG / Speed Garage.

Osc A: Saw, -1 octave
Osc B: Saw, -1 octave, +7 semitones (perfect 5th above)
Filter: LP 24 dB with plucky envelope (fast attack, short decay)
FX: ping-pong delay (8th note) -> reverb -> EQ -> distortion

The 5th interval gives a powerful, chord-like quality. The pluck envelope makes it bounce.

Variation - "Notion Bass": same setup but add fine-tune offset on one osc for beating, and filter only the lower oscillator.

Your plugin: Mela (2 saws +7 semitones offset) OR Knorr (Klevgrand bass synth, 9.99 EUR) OR Troublemaker (Bram Bos TB-303, 9.99 EUR). FX chain via BLEASS Delay -> TB Reverb (or Eventide Blackhole) -> Pro-Q 4 -> KNOCK.

Method 6 - 808/FM Bass (Sammy Virji style - UK Garage)

Clean, bouncy, minimal.

Osc A: Sine, -2 octave
Sub: ON
Phase Distortion / FM: small amount (adds harmonic content)
Filter: Low-pass to keep it round
Envelope: adjust release for bounce
Optional: pitch envelope on attack for "knock"

Aggressive variant: increase PD/FM amount, add modulation to PD amount over time, keep low-pass tighter.

Your plugin: Mela FM OR Aparillo FM. Keep it simple - rhythm and note programming matter more than sound design.

Physics

Why Reese works

Beating / interference

Two close frequencies played together create amplitude modulation (wobble) at the rate of their frequency difference:

A1 = 110 Hz,  A#1 = 116.5 Hz
Together -> wobble at 6.5 Hz (perceived as pulsing)

Pitch-dependent speed: the beating rate doubles every octave up, halves every octave down - even at the same interval. This is why Reese bass naturally "speeds up" on higher notes and "slows down" on lower ones.

Distortion amplifies beating: the interference pattern becomes more dramatic through any nonlinearity. This is why filter -> distortion chains make Reese movement so pronounced.

The low-end problem

Detuned oscillators cause phase cancellation in sub frequencies - lumpy, unstable bottom end. Cool for breakbeats, problematic for drops.

Solution: high-pass the Reese above ~80-100 Hz, layer a single non-detuned sine wave underneath for clean sub. In Loopy: use TB Lowtone or Bass Mint to generate the clean sub layer.

History

The OG Reese: history & truth

Common myth Reality
SynthRoland Juno (subtractive)Casio CZ-5000 (phase distortion synthesis)
MethodDetuned saw waves through filterPhase-distorted sine waves, NO filter (the CZ has none)
Track-"Just Want Another Chance" by Reese (Kevin Saunderson), 1988
Detuning-~30 cents per osc (60 cents total), CZ-5000's max capability
  • Kevin Saunderson is one of the Belleville Three (founders of techno)
  • The sound wasn't called "Reese bass" until London jungle producers sampled it - notably Ray Keith's "Terrorist" by Renegade
  • Kevin didn't know the term until he visited London
  • People recreated it with subtractive synths because those were common - the recreation became the standard
Universal Tips

Reese tips (all methods)

  1. EQ before distortion is everything. Filtering sub content before distortion changes the result completely. Too much sub into distortion = flat square wave with no character.
  2. Common mistake: adding more distortion when it sounds flat. Real fix = reduce sub content before the distortion stage.
  3. Notch filters > bandpass for the classic sweeping movement effect.
  4. Always layer a clean sub: high-pass the Reese, add separate mono sine underneath.
  5. Flanger before distortion adds movement that distortion then amplifies.
  6. Default unison detune is usually WAY too wide (often 200 cents / 2 semitones). Keep it 30-120 cents total.
  7. Phase randomness: random = variation per note (more natural). Fixed = consistent (better for sub layering and FM character control).
Meta

The meta-principle

From Euro's "Theory of Neuro Bass" video, the single most important insight:

"All the finesse and variation lies in picking the right ways of filtering, adding movement, and nonlinearities... stacking them to make it sound more and more interesting."

It's not about any specific plugin or setting. It's about stacking layers of FILTER -> DISTORTION -> FILTER -> DISTORTION, each one transforming the output of the last. The sound gets more complex with each stage.

Stop when it sounds good. Resample. Stack more if you want.

This is exactly what Kristof does with one button - and why it works on ANY bass loop.